Abstract

The article is devoted to the disclosure of psychological and pedagogical foundations in the process of using business games in foreign language lessons. Based on the theoretical research of Russian and domestic researchers in the field of contextual learning, the theoretical foundations and features of business games among active teaching methods are determined. As a result of practical training, the author reveals the scientific and methodological significance of business games and the ways of their application in the process of teaching foreign languages, in particular German. The article describes the business game developed by the author and the experience of using it in the real educational process. It also presents the results of the introduction of business games into the pedagogical process and reveals the psychological, pedagogical and didactic significance and ways of implementing this technique during the formative experiment

Keywords

business game, foreign language, professional competencies, simulation activity, modeling, formative experiment

References

  1. Abramova, G.S., & Stepanovich, V.A. (1999). Business games: Theory and organization. Yekaterinburg: Delovaya Kniga.

  2. Verbitsky, A.A. (2013). Business game in the competence format. Bulletin of the Voronezh State Technical University, 140-144.

  3. Ladeenko, I.S. (Ed.). (1987). Game modeling: Methodology and practice. Novosibirsk: Nauka.

  4. Platov, V.Ya. (1991). Business games: Development, organization, and implementation: Textbook. Moscow: Profizdat.

  5. Traynev, V.A. (2005). Educational business games in pedagogy, economics, management, marketing, sociology, psychology: Methodology and practice. Moscow: VLADOS Humanities Publishing Center.

  6. Khaitboeva, Kh.O. (n.d.). Activation of students' cognitive activity in learning English as a psychological and pedagogical problem. Sadriddin Ayni Tajik State Pedagogical University, 181-185.