Abstract
This article focuses on the visual form of knowledge of the world of younger students, cognitive interests, expressive-figurative thinking and intellectual development of children. This direction considers the connection of objects and phenomena, determining their dependence on each other, forming ways of knowing different spheres of life. Assumes the possibility of learning and developing the knowledge of younger students with the help of specially selected games. The new conditions are based on the fact that, first of all, high demands are placed on the development of knowledge, thinking, imagination, memory and attention of students, the development of their personality. The more games are used and more accurately in determining the level of cognitive development of younger students, the faster and more correctly adjustments are made, the higher the achievements and cognitive successes of each student in learning will be taken into account
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References
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