All articles
Vol. 16, No. 4, 2024
OA
USING INTERACTIVE GAMES FOR LEARNING ENGLISH IN UNIVERSITIES
Keywords
interactive games; learning English; higher education institutions; game-based technologies; student motivation; active learning methods; interactive learning; communication skills; educational technologies; game environment; learning effectiveness; development of vocabulary skills; creative thinking; gamification; role-playing game; ICT in education
Vol. 16, No. 3, 2024
OA
DEVELOPMENT OF BUSINESS CORRESPONDENCE SKILLS IN ENGLISH
Keywords
business correspondence; formal letter; letter of complaint